![]() Then say you're drawing all ten of those sprites to render your skeleton, that results in ten texture swaps every draw update. Which means if you import ten images, you've created ten texture pages. When you add an image dynamically in GM:S it adds a new texture page to the resources. The biggest problem with using Spriter and GM:S together is the way GM:S works with external images. I would love to make a plugin for GM:S but first I need to address some issues.
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